Swift
CollectionView
khon98
2021. 3. 6. 10:22
https://github.com/khon98/CollectionView_BountyList
BountyList_CollectionView
더보기
CocoaTouchClass
import UIKit
class BountyViewController: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout {
let viewModel = BountyViewModel()
let bountyList = [30000000, 50, 5000000, 500000000, 10000000, 15000000, 200000000, 350000000]
// segue를 수행하기 직전에 수행하는 것에 대해서 준비하는 메서드
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "showDetail" {
let vc = segue.destination as? DetailViewController
if let index = sender as? Int {
let bountyInfo = viewModel.bountyInfo(at: index)
vc?.viewModel.update(model: bountyInfo)
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
}
// UICollectionViewDataSource
// 셀을 몇개를 보여줄지
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return viewModel.numOfBountyInfoList
}
// 어떻게 표현할지
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "GridCell", for: indexPath) as? GridCell else {
return UICollectionViewCell()
}
let bountyInfo = viewModel.bountyInfo(at: indexPath.item)
cell.update(info: bountyInfo)
cell.update(info: bountyInfo)
return cell
}
// UICollectionViewDelegate
// 셀이 클릭 됐을 때
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
print("\(indexPath.item)")
performSegue(withIdentifier: "showDetail", sender: indexPath.item)
}
// UICollectionViewDelegateFlowLayout
// 셀 사이즈 계산 / 다른 디바이스에서도 동일하게 나오기 위한 작업
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
// 높이와 간격 지정
let itemSpacing: CGFloat = 10 // 아이템 간격
let textAreaHeight: CGFloat = 65 // 텍스트 간격
let width: CGFloat = (collectionView.bounds.width - itemSpacing)/2
let height : CGFloat = width * 10/7 + textAreaHeight
return CGSize(width: width, height: height)
}
}
// custom cell 생성
class GridCell: UICollectionViewCell {
@IBOutlet weak var imgView: UIImageView!
@IBOutlet weak var nameLabel: UILabel!
@IBOutlet weak var bountyLabel: UILabel!
func update(info: BountyInfo) {
imgView.image = info.image
nameLabel.text = info.name
bountyLabel.text = "\(info.bounty)"
}
}
// ViewModel
class BountyViewModel {
let bountyInfoList: [BountyInfo] = [
BountyInfo(name: "brook", bounty: 30000000),
BountyInfo(name: "chopper", bounty: 50),
BountyInfo(name: "franky", bounty: 5000000),
BountyInfo(name: "luffy", bounty: 500000000),
BountyInfo(name: "nami", bounty: 10000000),
BountyInfo(name: "robin", bounty: 15000000),
BountyInfo(name: "sanji", bounty: 200000000),
BountyInfo(name: "zoro", bounty: 350000000)
]
// 순위 정하기
var sortedList: [BountyInfo] {
let sortedList = bountyInfoList.sorted { prev, next in
return prev.bounty > next.bounty
}
return sortedList
}
var numOfBountyInfoList: Int {
return bountyInfoList.count
}
func bountyInfo(at index: Int) -> BountyInfo {
return sortedList[index]
}
}
CocoaTouchClass
import UIKit
class DetailViewController: UIViewController {
@IBOutlet weak var imgView: UIImageView!
@IBOutlet weak var nameLabel: UILabel!
@IBOutlet weak var bountyLabel: UILabel!
@IBOutlet weak var NameLabelCenterX: NSLayoutConstraint!
@IBOutlet weak var BountyLabelCenterX: NSLayoutConstraint!
let viewModel = DetailViewMomdel()
// 화면이 보이기 직전
override func viewDidLoad() {
super.viewDidLoad()
updateUI()
// 애니메이션 준비하는 과정
prepareAnimation()
}
// 애니메이션
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
showAnimation()
}
// 애니메이션 들어가기 전 기본 세팅
private func prepareAnimation() {
// view 밖으로 내보내기
// NameLabelCenterX.constant = view.bounds.width
// BountyLabelCenterX.constant = view.bounds.width
nameLabel.transform = CGAffineTransform(translationX: view.bounds.width, y: 0).scaledBy(x: 3, y: 3).rotated(by: 180)
bountyLabel.transform = CGAffineTransform(translationX: view.bounds.width, y: 0).scaledBy(x: 3, y: 3).rotated(by: 180)
nameLabel.alpha = 0
bountyLabel.alpha = 0
}
private func showAnimation() {
// // 밖으로 내보내진 값들을 원위치
// NameLabelCenterX.constant = 0
// BountyLabelCenterX.constant = 0
// label 애니메이션 효과 추가
// namelabel 애니메이션
UIView.animate(withDuration: 0.7, delay: 0.5, usingSpringWithDamping: 0.6, initialSpringVelocity: 2, options: .allowUserInteraction, animations: {
// affinetransform은 변형을 가하는건데 변형을 가하기 전에 모습은 identity로 사용
self.nameLabel.transform = CGAffineTransform.identity
self.nameLabel.alpha = 1
}, completion: nil)
// bountylabel 애니메이션
UIView.animate(withDuration: 0.7, delay: 0.7, usingSpringWithDamping: 0.5, initialSpringVelocity: 2, options: .allowUserInteraction, animations: {
self.bountyLabel.transform = CGAffineTransform.identity
self.bountyLabel.alpha = 1
}, completion: nil)
// 이미지 애니메이션 효과 추가
UIView.transition(with: imgView, duration: 0.4, options: .transitionFlipFromLeft, animations: nil, completion: nil)
}
func updateUI() {
if let bountyInfo = viewModel.bountyInfo {
imgView.image = bountyInfo.image
nameLabel.text = bountyInfo.name
bountyLabel.text = "\(bountyInfo.bounty)"
}
}
// close 버튼을 누르면 창이 닫힘
@IBAction func close(_ sender: Any) {
dismiss(animated: true, completion: nil)
}
}
class DetailViewMomdel {
var bountyInfo: BountyInfo?
func update(model: BountyInfo?) {
bountyInfo = model
}
}